Wednesday, May 26, 2010

Really?

According to Ode to Black Dougal:

"B/X doesn't have an Identify spell"


Really? Identify using my ritual rules is a great fit. Back to work on 1.75 and TSR.

Tuesday, May 25, 2010

So, I've been sick.

From here:

"Look at the first edition of AD&D. It was a relatively complex game, but it has lots of causal players -- because while its rules were complex, you really did not have to know many of them to play. A lot of rules knowledge -- let alone system mastery -- wasn't needed to play. The only person who really needed a good knowledge of the complex rules of first edition AD&D was the GM."

Thursday, May 13, 2010

In Search of Awesome

From http://blog.fantasyheartbreaker.com/

Here are some things your really fucking awesome book should have:

Mouth-punching by page three
A completely baffled child
Tongue-kissing by page four
A dated hairdo
A Conan the Destroyer reference
Nice outfits
At least one robot who is both turbo hot and owns their own sexuality
A really awkward phone call

Monday, May 10, 2010

Fun with 4E

"The total of all the modifiers you add to an attack roll is your base attack bonus."

Monday, May 3, 2010

"+The gameworld is defined as the players explore it, and the idea that

+The players need information in order to make meaningful decisions about which way to go

are actually two opposing ideas."