Friday, February 27, 2009
Caraousing Rules and Mishaps
Tuesday, February 24, 2009
http://poleandrope.blogspot.com/2009/02/ten-monsters-i-loathe.html
Eye of the Deep: “Hey Dave! What if a beholder got drunk and fucked a lobster?” “Sure. They didn’t seem to mind the armadillo with a propeller.” Not even an ecology by Ed Greenwood could save this mess. Let’s face it: Most of the aquatic D&D monsters just plain suck. Morkoth, I’m looking at you…
Friday, February 20, 2009
From Hong on rpg.net
Contrast this to modern-day gaming, where you tend to get more focus on individual encounters as rewarding in their own right. Along with this, you get another unstated assumption that the default way of overcoming a challenge is to blast through it. This is a significant paradigm shift, from a dungeon being a series of obstacles that you avoid or surmount, to being a series of encounters that you defeat through force of arms -- IOW, violence has gone from being peripheral to the dungeoneering experience, to being central to it. Now things like encounter pacing and class balance become more important considerations, and people start taking seriously questions like "are we done for today"."
Tuesday, February 17, 2009
Item Encumbrance in gold pieces
Backpack 20
Belt 3
Belt pouch, large 10
small 5
Book, large metal‑bound 200
Boots, hard 60
soft 30
Bottles, flagons 60
Bow, composite long 80
composite short 50
long 100
short 50
Caltrop 50
Candle 5
Chest, large solid iron 1000-5000
small solid iron 200-500
small wooden 100-250
large wooden 500-1500
Clothes (1 set) 30
Cord, 10' 2
Crossbow, heavy 80
light 50
Crystal ball, base and wrapping 150
Flask, empty 7
full 20
Gem 1-5
Grapnel 100
Hand tool 10
Helm 45
Helm, great 100
Holy water, potion bottles 25
Horn 50
Jewelry, large 50
small 1-5
Lantern 60
Mirror 5
Musical instrument* 350
Pole, 10' 100
Purse 1
Quiver 30
Rations, iron 75
standard 200
Robe or cloak, folded 50
worn 25
Rod 60
Rope, 50' 75
Sack, large 20
small 5
Saddle, light horse 250
heavy horse 500
Saddlebag 150
Saddle blanket (pad) 20
Scroll case, bone or ivory 50
leather 25
Spike 10
Staff 100
Tapestry (very small to huge) 50-1000+
Tinderbox 2
Torch 25
Wand, bone or ivory case 60
box 80
leather case 30
Waterskin or wineskin, empty 5
full 50
Thursday, February 12, 2009
From rpg.net
Leading to thick clouds of hallucinogenic poisonous smoke.
The party's response? "Ah, sod this, it's too dangerous. We'll come back when it's burned itself out." And they noted the place's location and moved on.
Old-school to me says 'problem solving not via skill checks and rules but via OOC ingenuity and use of resources'. It also says 'bastard DM piles complication upon deadly complication onto simple looking traps'. And finally, it says 'the dungeon is cautiously explored as opposed to brainlessly moving through from encounter to encounter while pinging Spot checks.'"
Tuesday, February 10, 2009
Wednesday, February 4, 2009
I vote Taladas.
from the sky ripped the better part of the land away and threw up the towering mountains across the plains of Aurim. Ina single instant, the Empire of Aurim disappeared forever.
Sunday, February 1, 2009
Taladas is still pretty cool
Always good to see some Taladas discussion. I, too, have really embraced the setting as the finest example of a Sword & Sorcery/Points of Light setting ever published by TSR (well, excluding the Conan RPG, of course). At the risk of incurring the wrath of the moderators, I have found it an excellent setting for the latest edition of the worlds's most popular roleplaying game, with only minimal tweaks to the existing races and classes. We have six characters: A Hoor Warlock follower of Usa the Mighty, an Auric Paladin of Reorx, an Uigan Ranger, a Minotaur Warlord from the League, an Auric Grey-Robed Wizard from the Academy, Initiate of the Graylord, and an Auric Fighter, a Legionnaire from Eragas. All started out in the outpost town of Brilmantir in the Steamwall Mountains, and have had run-ins with hulderfolk, hurdu, degenerate lizard-folk, and their Black Drgon "god", Maladraxus, ancient, pre-cataclysmic tombs and their guardians, horrid swamp-creatures, spawned by unknown chaotic energies, and a strange, bronze-coloured egg, inscribed with mysterious sigils, about to hatch...