Friday, February 27, 2009
Caraousing Rules and Mishaps
Tuesday, February 24, 2009
http://poleandrope.blogspot.com/2009/02/ten-monsters-i-loathe.html
Eye of the Deep: “Hey Dave! What if a beholder got drunk and fucked a lobster?” “Sure. They didn’t seem to mind the armadillo with a propeller.” Not even an ecology by Ed Greenwood could save this mess. Let’s face it: Most of the aquatic D&D monsters just plain suck. Morkoth, I’m looking at you…
Friday, February 20, 2009
From Hong on rpg.net
Contrast this to modern-day gaming, where you tend to get more focus on individual encounters as rewarding in their own right. Along with this, you get another unstated assumption that the default way of overcoming a challenge is to blast through it. This is a significant paradigm shift, from a dungeon being a series of obstacles that you avoid or surmount, to being a series of encounters that you defeat through force of arms -- IOW, violence has gone from being peripheral to the dungeoneering experience, to being central to it. Now things like encounter pacing and class balance become more important considerations, and people start taking seriously questions like "are we done for today"."
Tuesday, February 17, 2009
Item Encumbrance in gold pieces
Backpack                                    20
Belt                                              3
Belt pouch, large                          10
                 small                           5
Book, large metal‑bound              200
Boots, hard                                  60
          soft                                   30
Bottles, flagons                            60
Bow, composite long                    80
        composite short                   50
        long                                   100
        short                                   50
Caltrop                                        50
Candle                                          5
Chest, large solid iron               1000-5000
          small solid iron                 200-500 
          small wooden                   100-250
          large wooden                    500-1500
Clothes (1 set)                             30
Cord, 10'                                       2
Crossbow, heavy                          80
                light                             50
Crystal ball, base and wrapping    150
Flask, empty                                 7
          full                                     20  
Gem                                           1-5
Grapnel                                       100
Hand tool                                      10
Helm                                            45
Helm, great                                  100
Holy water, potion bottles               25
Horn                                             50
Jewelry, large                                50
             small                              1-5
Lantern                                         60
Mirror                                             5
Musical instrument*                      350
Pole, 10'                                      100
Purse                                              1
Quiver                                           30
Rations, iron                                  75
             standard                          200
Robe or cloak, folded                      50
                      worn                        25
Rod                                               60
Rope, 50'                                       75
Sack, large                                    20
         small                                     5
Saddle, light horse                        250  
            heavy horse                      500
Saddlebag                                    150
Saddle blanket (pad)                       20
Scroll case, bone or ivory                50
                  leather                         25
Spike                                            10
Staff                                             100
Tapestry (very small to huge)       50-1000+
Tinderbox                                        2
Torch                                             25
Wand, bone or ivory case                60
          box                                      80
          leather case                         30
Waterskin or wineskin, empty           5
                                  full               50
Thursday, February 12, 2009
From rpg.net
Leading to thick clouds of hallucinogenic poisonous smoke.
The party's response? "Ah, sod this, it's too dangerous. We'll come back when it's burned itself out." And they noted the place's location and moved on.
Old-school to me says 'problem solving not via skill checks and rules but via OOC ingenuity and use of resources'. It also says 'bastard DM piles complication upon deadly complication onto simple looking traps'. And finally, it says 'the dungeon is cautiously explored as opposed to brainlessly moving through from encounter to encounter while pinging Spot checks.'"
Tuesday, February 10, 2009
Wednesday, February 4, 2009
I vote Taladas.
from the sky ripped the better part of the land away and threw up the towering mountains across the plains of Aurim. Ina single instant, the Empire of Aurim disappeared forever.
Sunday, February 1, 2009
Taladas is still pretty cool
Always good to see some Taladas discussion. I, too, have really embraced the setting as the finest example of a Sword & Sorcery/Points of Light setting ever published by TSR (well, excluding the Conan RPG, of course). At the risk of incurring the wrath of the moderators, I have found it an excellent setting for the latest edition of the worlds's most popular roleplaying game, with only minimal tweaks to the existing races and classes. We have six characters: A Hoor Warlock follower of Usa the Mighty, an Auric Paladin of Reorx, an Uigan Ranger, a Minotaur Warlord from the League, an Auric Grey-Robed Wizard from the Academy, Initiate of the Graylord, and an Auric Fighter, a Legionnaire from Eragas. All started out in the outpost town of Brilmantir in the Steamwall Mountains, and have had run-ins with hulderfolk, hurdu, degenerate lizard-folk, and their Black Drgon "god", Maladraxus, ancient, pre-cataclysmic tombs and their guardians, horrid swamp-creatures, spawned by unknown chaotic energies, and a strange, bronze-coloured egg, inscribed with mysterious sigils, about to hatch...
